
BUILDING AN ATOMIC DESIGN SYSTEM
Building a customised design system to work for multiple teams
Project Overview
These findings were then converted into feature changes that addressed these pain points and improved the player experience, driving revenue growth and reducing churn.
Key Features
Removing certain obstacles: that make the player feel stuck, annoyed, confused to avoid them feeling like a bad player. Improved timing of push notifications and in-game pop-ups.
Visual hierachy: Improving general UI and Button hierachy
Improved dialogue systems: and go through translations to help players better engage in the storytelling and characters (see own project for details.)
no bad players: Removing certain obstacles that make the player feel stuck, annoyed, confused to avoid them feeling like a “bad player”
Better push-notifications: Improved timing of push notifications and in-game pop-ups.
Speccs
- Domain:
- Mobile Gaming
- Tools:
- Figma, User Research, Analtyics
Challenges & Solutions
# Threat: ToDo
ToDo
# Remedy: ToDo
ToDo