Ina Vangen
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Building an atomic design system

Building a customised design system to work for multiple teams

Project Overview

My teams lacked a tailored design system, to unify the organization’s look-and-feel, brand and optimize efficiency. The out-of-the-box solutions they had previously tried didn’t fully meet their needs, leading to a inconsistent design, no reusability and slower development process.

What was done: Designed and rebuilt a more scalable and flexible design system, based on the Atomic Design principles and with foundations and inspiration from Tailwind, Shadcn and Ant Design. The new system included for instance:

Key Features

  • Designing new and improving existing UI components: to be more flexible and accessible.

  • Consistent usage: of iconography and typography

  • Implementing shared libraries, themes and naming conventions for variables Figma. : This allowed us to easily toggle between different modes, such as light and dark mode, with just a few clicks.

  • Consistent usage: of iconography and typography

  • Storybook integration: Defined detailed behavior and interaction patterns

  • to create multi-dimensional, flexible components that allowed users to effortlessly customize size, layout, and styling: for components, such as table cell and spreadsheet behaviour, mapping out keyboard interaction

  • Using a Atomic design apporach: to create components that could be nested within other components, providing greater modularity.

Speccs

Domain:
Video Gaming
Category:
Design System

Challenges & Solutions

# Threat: ToDo

ToDo

# Remedy: ToDo

ToDo