My name is ina
🖌️ Product Designer 📍 Berlin 🗣️ 🇳🇴/🇬🇧/(🇩🇪)
I love solving problems, making things easier and more enjoyable for people, whether it’s improving efficiency, or simply creating something that just feels right.
Things I've worked on

Nordic Web Platform for tv & streaming
Complete redesign and digitalisation turning 4 individual web platforms into a single platform.
designing tools for Live Operations
Customised and internally built internal tools, ensuring efficiently and secure managements of mobile games.
building Atomic design systems
Built and refined, scalable and atomic design library to improve collaboration between designers and engineers.
a new way of travelling
Redesigned a larger travel platform by designing flight metasearch, accommodation rental, car rental and package deals.
Case study #1
Background: Prior to this project, each of the Nordic countries we operated in (Norway, Sweden, Denmark, and Finland) had its own separate web platform. All of them were running on decades-old infrastructure, were fragile, lacked responsiveness and were heavily reliant on manual processes. On top of that, maintaining and developing each platform individually was time-consuming and inefficient. The goal of the project was to bring everything together into a single platform that could operate across all countries. This would cut down on maintenance, simplify development, but also make the platform much more attractive and accessible for new customers.
What was done: Since the project involved four different countries, each with its own regional needs, my team and I started by doing a extensive amount of research. We mapped out known user needs, business goals, and technical challenges to get a full picture. This helped us create a solid proof of concept that also introduced a new shared branding, designed to bring all countries together under one unified identity.
My role was to lead and be in charge of the design and user experience of the project. I acted as the voice for the users, making sure design was involved from the start and that our ideas and features were always backed by data and real user needs. Given the scale of the project, with multiple teams across different countries, I not only handled user research, prototyping, testing, and iteration, but also took on a coordinating role. I worked closely with other UX designers, graphic designers, and content creators to align our efforts and prioritize what really mattered to move the platform forward.
Since the UX design-role was still fairly new in the company at this time, I also spent time advocating for the design process and UX, more broadly—helping others understand its value and how it could support the business.
After launch, we continued to build on the platform with new features like an improved customer care portal, SEO pages, landing and campaign pages. Each new feature was carefully tested—whether through analytics, A/B testing, or direct feedback from users—to make sure we were always improving based on real insights.
Outcome and results: Instead of having four different teams doing similar work in parallel, we became one cross-functional and centralised team handling most of development and content. This made us more efficient, and allowed us to move faster while presenting a more unified, digital user experience across the Nordic region. In addition, we saw a clear improvement in the customer onboarding process, new users were converting faster, indicating a more intuitive and streamlined user experience. In addition, the long-term operational and maintenance effort decreased significantly and implementing new features became faster.

Early ideation workshops

Early mockup concepts
Case study #2
Building tools for Live Operations
Background: The Live Operations team uses custom, internally developed tools to manage our mobile games. Given the complexity of our game infrastructure, there were no out-of-the-box-solutions that met our needs, which is why we decided to build our own tools. Our goal was to create fast, efficient, secure, and user-friendly tools that would allow our internal team to set up and manage the games with minimal effort.
What was done: Along with my team, my responsibility was to ensure that users could manage the games efficiently and securely, ultimately creating a better player experience.
To truly understand our users, several rounds of research, including interviews, observations, and user shadowing were conducted. This helped us gain insights into their workflows, identify pain points, and understand their needs for an improved process. I then created personas, journey maps, and various, potential solutions, working closely with the teams to craft ideas that aligned with both user needs and business goals. Throughout the process, we made sure to involve users regularly, gathering their feedback to refine and improve the prototype.
Outcome and results: This project is still ongoing, but the solutions we’ve implemented so far focus on creating simple, user-friendly forms, streamlining systems, and removing workflow obstacles to save users time. For example, we introduced automatic data imports between systems, eliminating the need for users to manually copy and paste 100+ IDs. Key features include a new segmentation and A/B testing tool, an improved UI design for all forms, and template-based tools.
As a result, users are spending significantly less time on tasks, giving them more time to focus on other priorities. This has led to reduced frustration, higher satisfaction, and a smoother overall experience. Thanks to better validation systems, human errors have been minimized, and the risk of in-game errors has been greatly reduced.


Case study #3
Demonstration workflow between Design, Engineering, and our Tools
building Atomic design systems

Visualising the atomic design approach
Case study #4
NEW TRAVEL PLATFORM
Background: The prior travel solution were outdated and “looked like something from the early 2000s” - user from user interview. The combination of self-developed solutions and integrated whitelabels both looked and behaved very different and did not talk to each other at all. It was also not responsive and barely worked on mobile and tablet screens. The goals was to redesign and rebuild most of the travel platform’s subdomains including flight search, various types of accommodation rental, car rental and package deals tying it all better together in order to create a better user experience and booking experience to further increase revenue.
What was done: Tasks included were SEO optimisation , AB testing, I led the user experience strategy for our comprehensive travel platform, encompassing flight, hotel, rental car, vacation home, and package deal searches, ensuring seamless navigation across all services. This role involved continual and frequent A/B testing.
New Map Search: I recognized the need for an improved accommodation search experience,and spearheaded the design and full integration of a user-friendly map into the platform. This initiative resulted in heightened conversion rates and enhanced user satisfaction.
Booking platform for vacation homes, flights, and package deals: I led the redesign of the vacation home rental booking process, from identifying user needs and pain points to crafting personas, user journey maps, and information architecture. Conducted workshops, prototyped various solutions (including wireframes and implementations), and conducted testing to refine the user experience.
A real UI upgrade: For flight search, package deals, front pages to both look more modern, but also reposonsive and accessibly and universal design.
Outcome and results: This initiative resulted in heightened conversion rates and enhanced user satisfaction based on qualitative user tests after bigger releases.
smaller, but still noteworthy mentions
Player Insights for mobile gaming 🎮
I conducted comprehensive player research to analyze player behaviour, creating detailed player journey maps and flows to address pain points. Developed prototypes to enhance player experience, driving revenue growth and reducing churn.
dialogue systems in mobile gaming 💬
Conducted a review and research of dialogue systems in mobile gaming, mapping out best practices and hypotheses on how to create more engaging dialogue in games. Some key findings:
Slow text loading and typewriter animation over instant loading
Making it harder to accidentally skip dialogue, which could lead to missing out on important text,
Using visual cues, highlights in dialogue, and generous padding
A new admin tool 🛠️
I led a team of 3-4 designers in guaranteeing top-tier user experience for a new administrative tool tailored for professionals using our product. Responsibilities included steering collaborative efforts through regular meetings across multiple teams to ensure alignment towards common UX objectives. Contributed to user insights, crafted user journey maps and flowcharts, and facilitated workshops and user testing sessions as required.
SEO optimization 🔎
I initiated a project to boost domain traffic, collaborating closely with conversion rate experts and engineers to optimise web pages while preserving optimal user experience. Ensured all domain elements were meticulously crafted and designed for maximum effectiveness.
Event producer 🎉
I managed the production of various events - both as part of my work as well as on my spare time. Oversaw all aspects of event planning, communication, promotion, facilitation, and hosting, as well as ensuring for engagement, reach and growth on social media accounts (Intagram, Facebook). Some examples are UX conferences (Finnspo, Finn-to-details), meetups and workshops (beginners DJ-workshops, opens decks, workout groups).